Agile Game Development with Scrum

Agile Game Development with Scrum Deliver Better Games Faster On Budget And Make Game Development Fun Again Game development is in crisis facing bloated budgets impossible schedules unmanageable complexity and death march overtime

  • Title: Agile Game Development with Scrum
  • Author: Clinton Keith
  • ISBN: 9780321670281
  • Page: 168
  • Format: ebook
  • Deliver Better Games Faster, On Budget And Make Game Development Fun Again Game development is in crisis facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime It s no wonder so many development studios are struggling to survive Fortunately, there is a solution Scrum and Agile methods are already revolutionizing development ouDeliver Better Games Faster, On Budget And Make Game Development Fun Again Game development is in crisis facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime It s no wonder so many development studios are struggling to survive Fortunately, there is a solution Scrum and Agile methods are already revolutionizing development outside the game industry Now, long time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development Keith has spent than fifteen years developing games, seven of them with Scrum and agile methods Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games efficiently, rapidly, and cost effectively craft games that offer entertainment value and make life fulfilling for development teams at the same time You ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers and promote effective collaboration within and beyond those teams, throughout the entire process From long range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions all based firmly in reality and hard won experience Coverage includesUnderstanding Scrum s goals, roles, and practices in the context of game development Communicating and planning your game s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started overcoming inertia and integrating Scrum into your studio s current processes Increasingly, game developers and managers are recognizing that things can t go on the way they have in the past Game development organizations need a far better way to work Agile Game Development with Scrum gives them that and brings the profitability, creativity, and fun back to game development.

    • ç Agile Game Development with Scrum || Ã PDF Download by ☆ Clinton Keith
      168 Clinton Keith
    • thumbnail Title: ç Agile Game Development with Scrum || Ã PDF Download by ☆ Clinton Keith
      Posted by:Clinton Keith
      Published :2018-05-03T23:09:38+00:00

    One thought on “Agile Game Development with Scrum”

    1. I am an experienced designer and producer of serious games who has always preferred an agile approach to projects but I've so far always "rolled my won" process. I decided it was time to put some effort into properly understanding the formal agile frameworks out there, starting with scrum.This book delivers on the promise of its title in spades. A solid introduction to scrum in general, and its application to game development specifically. The style is casual but serious, there are a ton of refe [...]

    2. Cuando empecé a aprender este libro para aprender sobre Scrum, nunca creí que tales filosofías de desarrollo ágil estuvieran tan bien explicadas y aplicadas para el desarrollo de videojuegos.El autor tiene una vasta experiencia como desarrollador de juegos AAA para varias consolas (incluso el reciente Playstation 3), así como en la implementación de metodologías ágiles en varios estudios y equipos de trabajo. Toda esa experiencia la ha sabido llevar al papel a modo de ilustrativos ejempl [...]

    3. This book is pretty much THE book for game development teams that are adopting agile methodology. The author is one of the few out there that really has lived the experience of integration and managing teams. There's a lot of people who can talk about the principles and the methodology - but agile in game developement is a different beast.

    4. I'm not a scrum devotee but I still enjoyed this comprehensive and practical treatment of game development (much of it is applicable to general software development). And, point of disclosure, I worked for Clinton on a big game project so I know he's not making this up, he definitely knows what he's talking about.

    5. A good book for those wanting an intro to Scrum in a game studio, but I found it less relevant to mobile game dev because of small team sizes and shorter development roadmaps.

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